Our entire linear and accumulative culture would collapse if we could not stockpile the past in plain view.
--Jean Baudrillard, Simulations 19
-
The standard spin given to digital virtuality in our era, and not just by advertising
copywriters, is that of naïve optimism. Jaishree Odin, for instance, describes
hypertext as effecting a radical shift "from the linear, univocal, closed, authoritative
aesthetic involving passive encounters to that of the
nonlinear, multivocal, open, non-hierarchical aesthetic involving active encounters,"
adding that this latter aesthetic is more capable of "representing postcolonial cultural
experience since it embodies our changed conception of language, space, and
time" (599). While one can certainly endorse the call for more polyglot, less rigidly
hierarchical modes of practice, we should be skeptical about the role of hypertext in
advancing that project. Indeed, as I will argue here, if we look past the utopian hype
we can discern a tendency toward the healthy survival,
even flourishing, of realist tropes and mores within digital virtuality, a tendency with a number of disturbing
connotations for "postcolonial cultural experience."
-
Perhaps surprisingly, the digital virtuality industry today often emphasizes its naturalism
and realism; it is an industry that currently sells itself less on its ability to abstract than on its increased
high-focus representational resolution. In other words, digital virtuality's initial promise to create the new, to
reify the imagination, has often led rather toward more reification and objectifiction than
expanded imagination.
This is not only visible in some digital technology (for instance, "motion capture" in which actual human motion
is the original data for "realistic" animation) and in the leagues of advertising copy in the vein of "never seen
before," "digital reality creation," "zero defect," "and everyone's invited," but also in the recently prominent
quasi-surveillance of home videos and "reality TV"; docu-soapies; documentary films such as The Great
Dance; films such as The Blair Witch Project, The Truman Show, The Sixth Sense, Series 7: The
Contenders, and The King is Alive; atavistic rhythms in digital techno and trance music; some
"new ageism," as in Terence McKenna's The Archaic Revival; and so on. I hope that it is clear
therefore that I am using virtuality in the widest sense to include any kind of interactive digital cultural
products, or any artifacts that utilize digital technology (from miniature cameras to computer games to films to
internet web pages). Moreover, I am arguing that virtuality is not confined to technology, but involves a wider
set of cultural practices that tend to rework the "real" in the service of commodification. I want to call these
cultural practices the "postmodern archaic" because they use the enablements and blandishments of digital
technology to test and ratify current notions of virtuality and reality by comparison with a version of the past.
How are we to understand this plethora of digital products and practices, all raising in some way reality and
realism and the relationship between them?
-
My sense is that this technology tends to raise issues of representation in the
same general way
that all technological innovations require cultural adaptation to their potentials. Indeed, it might even be
asserted that the quality of cultural production declines when new technologies are introduced as producers have
to spend time exploring, understanding, and integrating those technologies. It is a
commonplace, for instance, that when "talkies" were first introduced,
they were of low quality content-wise; a similar decline from prevailing standards of
quality was all too apparent when computer-generated imagery first came into vogue. So
my contention is that cultures are perpetually in oscillation, or at least subject to wave-like ebbs
and flows, with the rush to new and potentially less representational forms invariably
precipitating a resurgence of normative realisms.
-
To appreciate this curious give-and-take logic in the forms and technologies of
representation, it is helpful to survey the major historical analyses of
realism. Many of these are concerned with the genesis of modernity,
with Renaissance and post-Renaissance painting, and with the novel--in particular the
nineteenth-century
realist novel of Balzac, Flaubert, Tolstoy, Austen, Hardy, et al.
Such critics as Lukács, Auerbach,
Watt, Levin, and Alter point out that narrative realism in the novel initially
took the form of
exhaustive, not to mention exhausting, adjectival description, particularly focusing on
domestic minutiae. Typically, such novels were located in the lounge, parlor, and
kitchen, although they seldom made it into the
bedroom. Hence, despite the different manifestations of realism, from the classical geometries of Renaissance
realism to the social realism of the nineteenth century, realism tended to take the form of mimesis or objective
verisimilitude: imitation, representation, referentiality. Such belief and practice
were also manifest in the early
days of the cinema with Kracauer, Bazin, and others lauding celluloid for its unprecedented representationality.
Television too has been a mimetic form, reflecting the spread of multinational technocracy for Langer, Kroker, and
Cook, among others, and is now the format of a peculiarly postmodern form of realism: the illusion of
participatory democracy fostered by "reality TV." As Bourdon and Fetveit argue, the raison d'être
of television is the promise of its being live and therefore authentic, a contract with audiences that involves
them in "a specific interpretive community, and, beyond . . . a national audience"
(Bourdon 550). Thus realism has been
characterized, I think correctly, as the belief in the ability of signs to represent an objectively verifiable
world accurately.
-
Of course, the signs that are taken to be realistically representative are culturally specific, so the heritage of
realism that concerns us here was not merely an aesthetic phenomenon but was also the cultural aspect of a massive
social upheaval beginning in the West but ongoing to this day throughout the globe; ontologically this belief in
disinterested representation was termed empiricism, which was reciprocally reliant upon
science, industrialization, and colonialism. As Mary Louise Pratt notes, scientific
exploration, involving the systematizing of nature and
indigene in the eighteenth century as part of the imperial project, relied upon representation. Hence empiricist
and realist disinterestedness was not culturally innocent and produced a systematization or mapping under the
hegemony of the Western bourgeoisie and the authority of print. A wide diversity of
critics has seen both the
novel and film as bourgeois genres in thrall to a realist mode which, as Nash remarks,
is "anthropocentric" (13).
Realism, at least in its early days, was Western, empiricist, materialist. Readers, viewers, and writers
co-founded an ordered and rational world--a world of stability in the midst of industrialism's maelstrom, a
secular humanist substitute for religion's ontological reassurance. Realism was fuelled by the desire of the
rising and insecure bourgeoisie to embed and reify its ideology, a reification perhaps most evident in the
technological media artefact of the imagination of mass consumer culture, the novel, a reification that was
arguably to find its most recent apogee in television. The point here about realism is not so much that the form
is inherently wrong-headed, but simply that it has a specific history, a history which has not been altogether
kind to non-Western worlds.
-
Now it may seem like a large leap from the nineteenth-century realist novel to virtuality, but
the essentially materialist critique of realism can still be legitimately invoked in the
context of digital culture. Even in the context of new media, realism serves to provide
a coherent and comforting narrative by offering an apparent anchorage in actuality.
This recurrence of realism within postmodern culture becomes clear
if we perform even a very brief materialist critique of Survivor, the
exemplary instance of reality TV and "the most popular show in the United States."
Survivor does not utilize digital technology in particularly overt ways, though it is clearly present
in the capture and playback of video and audio, editing and title sequences.
Rather, as is typical of
hypertext and reality TV, the series utilizes notions of accurate representation,
surveillance, fame, and democracy.
-
Survivor attempts to fuse elements of the soap-opera (a compressed series
of struggles over friendship, intimacy, and betrayal within a small community, a lot of
close-up emotional-response shots), the tourism show (like
Lonely
Planet), the eco show (wildlife documentaries), the game show (a million dollars
are up for grabs in a competitive format), the
detective program ("whodunnit," or perhaps that should be "whowinsit"?), and the newer genre of reality show or
infotainment docu-soap-opera (in which events and emotions are apparently spontaneous and unscripted). The plot of
Survivor is rather similar to a pilgrim's progress: via a series of tests and votes, some survive
while others are eliminated and eventually, via tasks that supposedly bring the survivors closer to the elements,
the environment, and the indigenous culture, the final three are "initiated" into the
local tribe, though of course
there is only one "sole survivor" who wins the million.
-
Survivor is not just realistic; its realism has the incontrovertible
gravitas of spontaneity
under the objective gaze of the unedited lens. So the first aspect of this "new" realism is what I want to call
the "illusion of spontaneity." There was a time when the tag "based on a true story" was a lure for viewers, but
now that seems no longer enough; what viewers want is the true story itself. What contemporary realism seems to
demand is not only density of description, of space, of objects, in order convey verisimilitude, but also
spontaneity of time, possibly because spatiality has become so hyper that time is seldom linear. So the early
realist emphasis on place and linear time in the novel or on exhaustive texture in the film has shifted to an
emphasis on globalized space and synchronic time, and particularly unmediated time, spontaneity. This is evident if we examine the credit sequence at the end of the show: along with the
usual roll-call of post-production and casting for the Africa season were bush managers, psychologists, safety
coordinators, as well as fourteen editors, eighteen cameramen, and fifteen audio personnel. At no stage are any of
these production personnel or processes foregrounded in the final aired product.
The illusion of spontaneity is required for
television to appear live and therefore authentic and is an inheritance from the instrumental empiricism that
informed the novel. Moreover, credibility fostered by immediacy is further structured by the dramatic tension so
germane to novelistic narrative, a dramatic tension that is provided by accidents, revealing comments by
participants, and particularly by the tribal council at the end of each episode when participants are voted off
the show. The frisson of the unexpected, and therefore the live, that these moments provide further
fetishizes the epistemological structures of conventional realist narrative; in other words, consumers are
programmed by the rhetoric of spontaneous spectacle, the exceptional, and the individualism that underpins
realism. Indeed, the placement of the unscripted, unscriptable, moment of tribal council at the end of the show
provides a climax that keeps viewers watching.
-
The second aspect of this realism, inextricably intertwined with the illusion of spontaneity,
is its spatiality, which in this case is the archaic surroundings of what the narrator
Jeff Probst calls "a land
virtually untouched by the modern world." The first point about these surroundings is that they are an actual
physical location, a place, and physicality is always the last refuge of the authentic, the real. However, this
place is also a space, a space which I want to call the "postmodern archaic." I have chosen the word archaic
because it does have a sense of spatiality as well as of time, suggesting the primitive, the old and outdated, as
well as ancient habitation, ruins, or simply nature or the bush. Now of course the archaic is nothing new. Indeed,
one might say that the archaic is as old as nostalgia, and, therefore, it seems important to keep in mind that the
archaic is hardly a new trope in cultural production, particularly Western cultural production, and here one might
cite the Bible, through Rousseau to Ruskin, Mollison and beyond. Indeed, nature or "the
natural" is an invention
of culture and inevitably recurs as culture becomes more and more palimpsestic, recurs as a symbolic ballast to
the layered excesses of culture. As Raymond Williams has it:
By "residual" I mean something different from the "archaic," though in practice these are often very difficult to
distinguish. Any culture includes available elements of its past, but their place in the contemporary cultural
process is profoundly variable. I would call the "archaic" that which is wholly recognized as an element of the
past, to be observed, to be examined, or even on occasion to be consciously "revived," in a deliberately
specializing way. What I mean by the "residual" is very different. The residual, by definition, has been
effectively formed in the past, but is still active in the cultural process, not only and often not at all as an
element of the past, but as an effective element of the present. (122)
In the case of the postmodern archaic, the archaic is the residual, for in its guise as nature and the
corporeal it is continually available for the specialized purpose of testing and confirming contemporary culture.
To put this differently, we might regard the postmodern archaic as the residual in the guise of the archaic;
contemporary repurposing of the residual makes it appear original, archaic, and incontrovertible. In the theatre
of this archaic we discover our "roots," a sense of pristine organic holism, shorn of culture's detritus. As
Marianna Torgovnick argues,
the metaphor of finding a home or being at home recurs over and over as a structuring
pattern within Western primitivism. . . . this line of thought about the primitive takes us
full circle and
returns us to the earliest meanings of the word primitive as the original state of something--biological
tissue, church organization, social organization. For "going home," like "going primitive," is inescapably a
metaphor for the return to origins. . . . For the charm to work, the primitive must represent a
common past--our
past, a Euro-American past so long gone that we can find no traces of it in Western spaces.
. . . The primitive
must be available or our 'origins' may no longer be retrievable, re-creatable. (185-87)
So the archaic is a sign
of an authentic common past, a home that soothes modernity's homelessness. -
The archaic is visible in the forgeries utilized by artists to obtain the appearance of archaic
authenticity: artificial worm-holes in wood, oil paintings darkened by candle smoke, outmoded language in novels.
The sense of authenticity was to be particularly important in the Modernist primitivism of Picasso, Yeats,
Lawrence, and Joyce. At another level, what child has not imagined what would happen if all the technocultural
scaffolding and paraphernalia of contemporary life were to disappear? Hence the archaic has been particularly
prevalent in depictions of childhood and fantasy, and the corollary is also true, that the archaic is often
infantilized. So the archaic has a past, and its present can be identified in any number of contemporary cultural
phenomena, including neo-tribalism, neo-paganism, aspects of the ecological movement, conservation, concern for
the endangerment of tribals and their lifestyles, certain religions, reality television, and so on. At the
postcolonial level, the long history of the archaicization of Africa, for instance, can be traced back to at least
early cartography, nineteenth-century imperial romances as in Rider Haggard, the ethnicization of the female
primitive in Saartje Bartmann, the fetishized images of the bushman and frontiersman, the work of Laurens van der
Post, wildlife documentaries, recreations of dinosaurs and so on. Such archaicization is also prominent in the
frontier theme so dominant in America, particularly in the Western. These images and stories tend to preserve the
bush and its aboriginal denizens as pristine, primeval, authentic, and as a commodity for consumption. The archaic
can also be found in the reaction of various nationalisms to these imperial images in the valorization of
indigenous cultures, traditions and landscapes. Nevertheless, what is postmodern about this archaism in
contemporary culture is the extent to which it is reified as a simulation, a Baudrillardian simulation. Jameson
notes that
nostalgia film, consistent with postmodernist tendencies generally, seeks to generate images and simulacra of the
past, thereby--in a social situation in which genuine historicity or class traditions have become
enfeebled--producing something like a pseudo-past for consumption as a compensation and a substitute for, but also
a displacement of, that different kind of past which (along with active visions of the future) has been a
necessary component for groups of people in other situations in the projection of their praxis and the energizing
of their collective project. (137)
-
What makes this archaic postmodern is the extent to which it is apparently real, spontaneous, live; the extent
that technology has become fast enough to capture or outpace reality. The "postmodern archaic" in this case is the
utilization of a reservoir of symbolic archaic value as the backdrop and test for "progress"; in other words, the
desert island, the outback, the savannah, are yardsticks to measure how far modern people have come from their
"roots," and to determine whether they can still functionally return to them. The pristine
is so appealing because in an era of
vertiginous change it can be made to be a relative constant, and because it can act as an empiricist, realist
litmus test and, hopefully, validation of contemporary hyperculture. In other words, the postmodern archaic might
be seen as part of the ongoing human attempt to cleanse and stabilize nature and the visceral, to control the
messiness of the flesh, and what is particularly postmodern about this is that it is technology that is the agent
of the sanitizing sublimation. Hence I am using a Jamesonian distinction between the postmodern (as in the
sociohistorical era) and postmodernism (reflexive cultural production in and about that era) to emphasize
Baudrillard's notion of the "simulacrum" that characterizes the postmodern. Indeed, postmodernity or the
postmodern has been consistently characterized as a space rather than a place due to its
dependency on globalization and
simulation. According to this distinction, Survivor is definitely an example of a postmodern
simulacrum, rather than of critical, reflexive postmodernism (which may well be simulacral itself). As John Langer
suggests of disaster coverage in Tabloid Television, this simulacrum attempts to forestall the
depersonalization and community breakdown that accompanies technocratic postmodernity.
-
Thus we see that in the Survivor: Africa season, many attempts are made to integrate the contestants
with the locale so that challenges and rewards partially involve the local flora and fauna and local practices
such as bartering and drinking cow's blood (as the Masai do). Hence the postmodern archaic is not merely a test,
but is motivated by a Luddite consciousness, and in particular by what N. Katherine Hayles calls "corporeal
anxiety," the fear of dematerialization of the body, and a corollary need for community/family/tribal bonds
(800). Thus what is also piquantly postmodern about this archaicism is the apocalyptic anxiety that the archaic,
our own roots as externalized in primitive societies and locales, is disappearing at an accelerating pace.
Baudrillard similarly links anxiety and panic with nostalgia:
When the real is no longer what it used to be, nostalgia assumes its full meaning. There is a proliferation of
myths of origin and signs of reality; of second-hand truth, objectivity and authenticity. There is an escalation
of the true, of the lived experience; a resurrection of the figurative where the object and substance have
disappeared. And there is a panic-stricken production of the real and the referential, above and parallel to the
panic of material production: this is how simulation appears in the phase that concerns us: a strategy of the
real, neo-real and hyperreal. (12-13)
This nostalgia requires that the viewers of Survivor consume the genetic substrate of the archaic
authentic and thus establish its authenticity; the word is made flesh in an act of ingestion, voyeurism enters the
body. Clearly Lukács is hardly enough and psychoanalytic analysis is of utility here. Much has been made of
the link between cannibalism, vampirism and consumer capitalism, and here I think that we see the same connection
in that capitalism involves incorporation via ingestion. Perhaps we might call this canny capitalism? Sparkle
Hayter satirizes Survivor as a contained and sanitized capitalism in a short story which postulates
that real castaways would have to resort to cannibalism in order to survive. If we consider that money today is
virtualized in terms of computer transactions, but we can still make a withdrawal of actual physical cash from the
machine and thus confirm the veracity of virtual capital, then via consuming the illusion of spontaneity and the
postmodern archaic, the postmodern subject is able to confirm the veracity of virtual culture today. -
In the cow's blood drinking scene in Kenya in the Survivor: Africa season, for instance,
the host Jeff Probst comments, "I'm going to tell you up front, when I first saw this done it seemed very brutal
to me, but I spent a lot of time with these guys and found out exactly the opposite, cattle
are revered . . .
cattle are truly a source of life, what's going to happen is something they do every day and how they live." While
this might be seen as admirable postcolonial foregrounding of cultural position and prejudice, the prejudicial is
immediately re-established by Probst's next comment, "just to assure you, we've tested and quarantined this cow,
this one is completely clean," something reinforced by the camera's lingering glance on the blanching face of one
of the women contestants when blood is mentioned. This cultural othering is further compounded when Probst pours
the blood into a glass jar while saying "pour it into a serving container that suits you guys," which might indeed
be a metaphor for the postmodern archaic as a whole. Furthermore, such scenes of ingestion are not only
characteristic of the "eat or be eaten" ethos of capitalism, but have become a trope in reality television, partly
because they appear to be live, but also because the trope of the "gross out" is not just an exercise in
multicultural tolerance but in sensationalizing the limits of cultural tolerance through stomach-turning. Scandal
is required for the maintenance of viewer interest, but the scandal must always be contained within culturally
sanctioned boundaries of acceptability. Thus the postmodern archaic has the double function of both critiquing
contemporary culture and retroactively ratifying that culture.
-
Hence Survivor might well be accused of tokenism, for not only are there no
indigenous
inhabitants taking part in the show--all the contestants and backing crew are American (the only locals credited
in the Africa production were a location manager and carpenters)--but also the gestures toward the indigenous are
almost insultingly offhand and exoticizing. The music in the Australian Survivor (composed by Russ
Landau and David Vanacore), for instance, alternates between schmaltzy neo-classical in the scenes construed as
patriotic to the United States, so that when the contestants chat to their families via the internet in one reward
violins swell portentously. On the other hand, indigenous scenes are accompanied by "primitive" indigenous
drumming or spooky didgeridoo playing to indicate threatening danger. This contrast is most apparent in the
Survivor: Thailand season when in one episode the survivors sing the cheery yuletide song "Sleigh
Ride" on a sultry summer's night, with the camera panning into the moonlit Thai landscape with eerie accompanying
music. In fact, the theme tune to the series is called "Ancient Voices" in the credit sequence. This aural
sensationalism exoticizes the archaic and appropriates the other. In fact, Africa, Australia, Asia, and so on in
Survivor are understood through projections of the repressed of the West, as in Conrad's evergreen
Heart of Darkness. A necessary background in reading realist media production today would seem to be
critical postcolonialism alongside formalism and psychoanalytical theory, at the least.
-
Of course, it is not my intention to disparage these noble attempts, noble
savage attempts, to embrace the other, but I cannot get away from the fact that they are merely a façade
amounting to no more than local color, for the narrative of the game itself is a capitalist orgy of "democratic"
voting, defeat, accumulation, and victory. The initiation into the local(e), this neo-tribalism, cannot be allowed
to interfere with a bigger tribalism, a nationalist agenda; hence the triumphal finale ratifying capitalism with a
final vote into millionaire status, the golden calf of America. A central transcultural aspect of the game show is
its valorizing of competition, materialism, commodity fetishism, and winning. In game shows the linking of
specialized knowledge and skills with material reward instantiates the capitalist ideological underpinnings to
American value systems. While the "third world," savage, primitive archaic is apparently there as a test, the game
as such is not tested because it embodies the notions of the law of the jungle and survival of the fittest.
-
Thus the mirage of a test is partially there to quiet the apocalyptic anxieties of a decadent
culture; if the United States fell apart or was attacked by its enemies and became a wasteland, Americans and
their culture could still survive and flourish because their culture is natural. As Baudrillard notes, "everything
is metamorphosed into its inverse in order to be perpetuated in its purged form" (37). In a sense, then,
Survivor offers to American audiences not only the opportunity to test and ratify their culture, but
also the chance to consolidate a collective identity, the possibility for a Barthesian plaisir, a
pleasure in self-recognition and hence validation. Unlike many other game shows,
Survivor does
not offer substantial consolation prizes. There was one season in which all the players
received a car, and the runner-up always receives one hundred thousand dollars. But
these exceptions aside, losers are sent home with nothing to show
beyond a chance at some publicity and post-production photo opportunities.
-
But while the show does superficially offer us survivalism, a narrative that confirms the
"law of the jungle," it is
carefully scripted and contained. The host, Jeff Probst, maintains center stage as the
organizing voice of
authority and control, the voice of the father, echoing Chion's claim that television is vococentric in that the
voice "orients the viewers decisively in certain directions of interpretation" (Bourdon
541). It is no mere
idiosyncracy of style that has Probst affecting frontiersman khaki fatigues and an
imperious manner. This is clearly a
patriarchal cultural model, with the father as the voice of authority, the "immunity
idol" as phallic talisman, and
the contestants as Oedipal children jockeying for his divinely impartial approval or disapprobation in the form of
extinction. To take this Freudian model further, the archaic landscape may well be the feminine, a primitive
oceanic in which the children find home. Moreover, the show is very ritualized; the same routines are utilized in
the same places at regimented times. The off-screen props that actually enable this quasi-survivalism were
revealed most dramatically when one of the contestants fell into the fire in the Survivor--the
Outback season and was badly burned: he was airlifted out in a helicopter. No doubt one of the rather
ghoulish pleasures that the show offers to audiences is the threat of danger that does accompany
even such a scripted and supported trip into the apparently wild. Moreover, the audience revels in any sudden
changes in the plot or between the characters, much as it would respond to a change of fortunes in a novel or
sitcom.
-
It is in this way that the game appears "natural" and therefore "unquestionable." In other
words, capitalism must be the ultimate culture because it is not a culture as such but in fact unmediated nature,
verisimilitudinous naturalism; the divide between nature and nurture collapses. So the totem of the tribe is not
the desert island, the outback, or the savannah, but the game itself--competition with winner takes all as its
crowning decapitation. The totem is capitalism, the law of the jungle, the
constitutive principle of the tribe as such. Indeed, one
might be tempted to read this particular brand of hyper-realism as a justification of the pax Americana
(or should that be belli Americana?). This is graphically evident in
the Survivor: Marquesas
season in which Probst informs the contestants at their first tribal council in a picturesque building that "all
over the Marquesas there are ancient dwellings like this one, for thousands of years things have taken place here,
everything from sacrifice to other rituals; tribal council is certainly a ritual, the vote definitely a sacrifice,
because this is where you are held accountable for your actions on the island." Capitalism must contain the
archaic in order both to conceal and to justify its savagery. Here the ancient myths of
purification and justice via
abasement and suffering are reinforced. As Langer notes of the restoration of order in
television news, "these
stories reassure us that the social organism has an 'immune system' which can expel untoward and even astonishing
interference. Risk to the community ultimately offers us 'faith' in the community" (125).
-
The academic who has perhaps written most extensively about this issue of postmodern
archaicism is
Dean MacCannell in Empty Meeting Grounds: The Tourist Papers. MacCannell makes the point that tourism
stages authenticity in order to appeal to exotic expectations that center around temporary
escape from the West.
He goes on to say that postmodern archaicism which exoticizes the apparently genuine primitive other in an act of
identity tourism is not so much a metaphoric guilt expiation, but an actual guilt being expiated, for we have in
fact completely wiped out our "savage" ancestors (one might, perhaps uncharitably, construe the neo-tribalism of
Survivor as more about an American attempt to obliterate guilt at the colonial genocide of native
Americans than about embracing a multivalent global). MacCannell says:
The touristic ideal of the "primitive" is that of a magical resource that can be used without actually possessing
or diminishing it. Within tourism, the "primitive" occupies a position not unlike that of the libido or the death
drive in psychoanalysis, or the simple-minded working class of National Socialism which was supposed to have
derived an ultimate kind of fulfilment in its labour for the Fatherland. Or the physicist's dream of
room-temperature superconductivity and table-top fusion. These are all post-capitalist moral fantasies based on a
desire to deny the relationship between profit and exploitation. Let's pretend that we can get something for
nothing. The fable is as follows: The return on the tour of headhunters and cannibals is to make the tourist a
real hero of alterity. It is his coming into contact with and experience of the ultra-primitive which gives him
his status. But this has not cost the primitives anything. Indeed, they too, may have gained from it. Taking
someone's picture doesn't cost them anything, not in any Western commercial sense, yet the picture has value. The
picture has no value for the primitive, yet the tourist pays for the right to take pictures. The "primitive"
receives something for nothing, and benefits beyond this. Doesn't the fame of certain primitives, and even respect
for them, actually increase when the tourist carries their pictures back to the West? It seems to be the most
perfect realization so far of the capitalist economists' dream of everyone getting richer together. (28-9)
The idea here is to give some guilt-expiating value to the primitive, but not enough to invest in its economic
uplift, otherwise even the appearance of it will completely disappear, and not enough for the primitive as an
aspect of ourselves to disappear. What the consuming public wants is not the archaic but
the image of the archaic, because the archaic itself involves too much suffering. So
what is demanded is the illusion of authenticity, which
at the very least is the condemnation of artifice via an unhistoricized simulation of
nature. It seems that a
community always requires enough guilt to retain its members; postmodern communities find just this amount of
guilt in a peculiar version of the archaic. -
We might witness this structuring of community around a belief in its own value in a host
of cultural productions today. The postmodern archaic is not merely located within the putatively primitive, but
manifests in other sociohistorically specific ways that buttress the postmodern community's sense of self: for
instance, in the previous generation of technology and culture, within classical and neo-classical "style," inside
woman as "the natural," as a form of neo-Luddism, and so on. This form seldom takes the extreme neo-Luddite
manifestation of the American Unabomber, Kirkpatrick Sale, or Scott Savage, who have all written technophobic
manifestos, but certainly utilizes nostalgic, technoskeptical, conspiratorial, and/or
neo-rural ideas. To cite
just one mainstream cultural example, the conservative Hollywood film You've Got Mail provides a resolution to
the challenges of corporate monopoly through a saccharine romanticism enabled by e-mail in which the locus of value is
to be found in the individual and the quaint corner-shop which caters to a small community.
-
Nevertheless, Survivor does evince some small degree of postmodernism's reflexivity, a
reflexivity which also helps to account for its popularity. The game embodies a sense of doubt about the valency
and meaning of progress and modernity, particularly in their relation to the real, a suspicion that the archaic is
ineluctable and that ancient cultures are worth sustaining, if only because they have proved to be sustainable and
to respect their environments. Thus the postmodern archaic is an embodiment and measure of
alienation from
contemporary cultures, an instantiation of doubt about the virtualization and digitalization of the real.
Moreover, in the Survivor show, contestants are essentially posed a moral
dilemma: whether to embrace
capitalist survival whole-heartedly, and inevitably to deceive and betray, or to
take an ethical standpoint via
another value system, and thereby inevitably lose the game. This is complicated by the fact
that embracing capitalism
requires extreme cunning; some facade of moral righteousness is required in order not to rile the morals of the
other contestants or jury who might vote you off. It is this moral dilemma, the complexity and ambivalence of
morality in a community which is motivated by selfish greed, which is important in the popularity of soap-operas
and helps explain the success of Survivor.
-
The show does not end there, for there is a final episode in the Australian season entitled
"Back from the Outback," which details how Survivor affected the lives of the contestants. Here
realism is taken one step further, for the virtual archaic is shown not only to have
profoundly affected people's
lives, but also to have leaked into the contemporary real. Hence, even if the show is not
"real," it has "real," mundane, everyday, effects and ramifications; contestants are never the same once they have
been on the show. For some contestants this is a boon, for they are depicted as able to capitalize on their media
exposure and become celebrities in their own right: from siege by autograph-seekers, to popular ministry, to busy
Hollywood schedules, to propositions to pose nude in Playboy. For others, this is a nightmare as media
exposé renders their private embarrassments public. For most of the contestants, some combination of dream
and horror is their aftershock from the show. Further, the show's official website is
interactive and contains a number of articles critical of the series. Hence the series
and its peripheral media do reflect upon its status as a show and its
ramifications upon the contemporary mundane. However, those reflections are,
like the show as a whole, genuflections to the real, and as such efface the
mechanisms of their
artifice. The audience is given no clue as to the intertextuality of this hyper-realism, for instance, and hence
the series eschews the self-reflexivity so prominent in the postmodernism of Tarantino and Lynch, for instance.
Even the self-reflexive aspects of the show are part of the feedback mechanism of the archaic; the lessons learnt
in the archaic are brought back to the present in order to establish continuity with the past and hence ratify
that present.
-
Thus it appears that without a vigilant self-reflexivity, almost any cultural production in
any genre can reassert dangerously reactionary tropes and mores. I am not
suggesting that Survivor is the model for all reality TV, let alone
for postmodern digital virtuality, but Survivor shows how
virtuality can raise issues of "reality," authenticity, voyeurism, censorship,
sensationalism, ethics, postmodernity, and postmodernism, without responding
to these issues in a particularly probing way.
-
A rather more self-reflexive Hollywood production that is based upon, and satirizes, reality
TV is Series 7: The Contenders. Directed by Daniel Minahan, this movie involves contenders having to
slaughter each other, a comment on the demands of voyeurism, the quest for an
authentic
reality, and the supposed appeal of "snuff" movies. The film may also be satirizing special effects films and the notion that the screen may be a cyborg
training site. The killing theme suggests that murder is the logical result of the lethal combination of the
television networks' desire to make a huge profit (after all, having contestants is surely cheaper than paying a
cast in the long term) and viewers' voyeuristic desire for realistic sensationalism. The dangerous combination of
sensationalism and profit leads to the egotistical exhibitionism that reality TV encourages, and reinforces the
dictum that all publicity is good publicity.
-
However, there seems to be a deeper psychological underpinning to what is happening in
Series 7: The Contenders. The heroine, Dawn, is a pregnant pragmatist who
will stop at
nothing to stay with and protect her baby--a protagonist therefore representing the
hapless innocence of the
physical archaic in the face of the inhumane progenitors of the game. In other words, the film presents a
Survivor-type alternative to thrill-seeking blood-thirsty postmodern consumerism in the organic body,
female and individualized. The narrative stages the return of our heavily pregnant heroine to her past where she
encounters her first, and only, true love, Jeff. The two of them had been the only two outsiders in their middle
American school and had collaborated on a school art video project which we are duly shown: to the doom-laden
chords of 1980's noir band Joy Division's "Love will Tear Us Apart Again," the
young pair cavort in full
gothic attire until, in true liebestod style, Jeff ends up dead on the tarmac.
Our heroine, pregnant with the future, finds that she is still in love with the authenticity of her past with all
of its castration-complex, love-death alienation. So the film suggests that the alternative to the brutality of
postmodern hypermedia voyeurism is to be found in Hollywood's oldest theme: the triumph of the lonely cowboy, the
revenge of the nerd, the justification of the modernist cult of alienation. This version of the postmodern archaic
reflexively accepts and ratifies the heart of darkness within the West, and in so doing sublimates that darkness
into a noble savagery underlying the palimpsestic layers of culture, nostalgically praising that past while
simultaneously killing it. As in The Truman Show, the only thing that can save is the authenticity of
human reciprocity, a heterosexual love boat that must inevitably drown in the sunset. Thus, while Series 7:
The Contenders, like The Truman Show and a number of other examples of "cinema
vérité" which expose the truth via virtuality, ostensibly exposes the dynamics
of media hype, but its
moral grandstanding and revivification of tropes of archaism tend to replicate the
melodramatic individualism of
the very hype it critiques. Viewers of such exposés can exult
along with the director in their
intellectual superiority to the mindless consumers of docu-soap operas.
-
Another film to treat such themes is The King Is Alive, which takes the
familiar concept of
archaic survival, and runs with it in a characteristic yet challenging way. First, the film, directed by Kristian
Levring, is part of the "Dogme 95" concept developed by Levring along with Lars von Trier, Thomas Vinterberg, and
Søren Kragh-Jacobsen: a concept that eschews all post-production and anything that is not found on
location. This means that the film, shot chronologically on three handheld digital cameras,
is characteristic of
the survival genre. The plot consists of the stranding of a bus-load of Western tourists in the dune sea of
Namibia; indeed a desert island, but without the relief of a blue sea counterpoint to its sand waves. These
castaways, as in the Robinson Crusoe tradition, are not alone; the single native inhabitant of a
deserted village where they find shelter acts as a choric voice to their attempts to evade the boredom and
insanity that accompany their unhingement from modernity and its distractions. These
attempts assume an antic disposition via the staging of King Lear.
Lear seems to have been
chosen because it is a play that deals with the loss of a kingdom, but also because it turns around a tragic
moment in which the King asks of language that it embody accurately the realm of feeling and imagination when he
insists that his inheritance will devolve to the daughter best able to "say" her love:
Tell me, my daughters
Since now we will divest us both of rule,
Interest of territory, cares of state,
Which of you shall we say doth love us most,
That we our largest bounty may extend
Where nature doth with merit challenge. Gonerill,
Our eldest born, speak first. (Shakespeare, 1.1.48-54)
Cordelia refuses this demand that the language of "rule . . . territory . . . state" embody
love, and in so
doing rejects the demand for verisimilitude and institutes the tragic action of the play. Her rejection is
motivated not only by a child's rebelliousness, but also by the refusal to use any language, let alone the glossy
language of the court, for she feels her experience and love have altogether more gravitas: "I am sure my
love's / More ponderous than my tongue" (1.1.77-78). It would seem that this episode from King Lear has
been chosen to cast a reflexive comment upon the plot of the film itself. Plots of this
type hold out the
promise of verisimilitude, of testing culture against archaic nature, through the castaway theme. Culture, the
play within the play, holds out the promise of a defense against, or triumph over, nature through realistic
accuracy and resolution, but is unable to deliver on this promise because it is never able to embody the real in
speech. The demand that language, culture, embody the actual inevitably leads to tragic results. -
In the play, as in the film, these tragic results are a ramification of the linking of sexuality
and identity through language. Confronted with the shallowness of languages, and hence exposed to self-revelation
and consequent sexual insecurity, a number of the characters attempt to avoid self-revelation through sexual
conquest. In the first case, a Western woman attempts to "make her husband jealous" by seducing the black driver
of the bus. Her assumptions here are sexist in the sense that she imagines that all men are instantaneously
sexually available, and racist in that black men are imagined as particularly sexual and sensuous. She even has
the effrontery to tell the driver that her purposes are entirely selfish and then ask whether she is a "bitch."
However, her attempt to elevate her own esteem by subjecting the male backfires when he forces her to her
knees in a submissive posture that inverts her original intent, reducing her to anger and further verbal
abuse.
-
In the second case, the woman's husband precipitately beats the black bus driver for
sleeping with her, not realizing that the act was unconsummated. He thus exposes his
insecurity as well as an outlook no less racist and
sexist than his wife's--leading her to reject him as a "pig." These episodes are
brought to culmination when the aloof father of the rejected husband sleeps with a flirtatious younger American
woman and is deluded by her enthusiastic sexual response into a kind of erotic egotism. In other words, a certain
kind of sexualized self-esteem requires realistic embodied confirmations. When she tells him that she faked her
response and that she finds him disgusting, his new found inflated ego implodes and he
murders her and commits
suicide. It is as the other travelers mourn these deaths that their rescuers arrive, an
unnamed party of
Namibians. The suggestion is, I think, that rescue from the demands for realism, from the external confirmations
and embodiments required by eroticized egotism, has as a prerequisite the death of that ego and the silencing of
that culture.
-
While it may be thought that the film takes an arrogantly superior stance to all of these
selfish shenanigans, it contrasts with Series 7 in refusing to grant the
intellectual a
superior status or elite position. This intellectual, the French woman Romane Bohringer,
refuses to play Cordelia
and join in the action of the play, but despite her critical detachment and skepticism,
she is never installed in the position of reliable commentator. The role of commentator
falls, rather, to Peter
Kubheka, the native inhabitant of the ghost town, who says that the foreigners "speak without speaking to each
other" and do so in order to avoid the voice of the desert. In this his commentary is clearly accurate, and is the
voice left after the hapless visitors have departed. This is one digital virtuality
that offers no easy cultural certitudes for viewers.
-
The postmodern archaic and hyperrealism are so prevalent in contemporary cultural
production, as evident in the especially glaring example of Survivor and in
these two rather more
reflexive examples, partly because of cultural and corporeal anxiety. Modernity and
postmodernity instantiate such accelerated change that anxiety and vertigo are inevitable by-products. This anxiety manifests in viewers
who, because they are spending so much of their lives in front of the television or computer screen, demand
increasing verisimilitude from their reality generators. It also manifests within the
media industry, which is keen
to establish its credentials as well as to make money and hence foists, as it were,
verisimilitude upon viewers. The
result of this is that, on the one hand, there is so much actuality on television that it has tainted the less
realistic footage, so that people unconsciously absorb much of what they are watching as true; while on the other
hand, the fictional material has similarly pervaded the real so that the real always seems to have an element of
the bizarre and predictable about it. Indeed this interpenetration of culturally coded perception and reality may
be an index of the predominance of visual literacy in the late twentieth and early twenty-first centuries.
-
The postmodern audience has become predictable in its demand for unpredictability, yet
also requires recognition and comfort as an antidote to anxiety. This demand for the illusion of spontaneity and
for comfort is often captured by the collaging of different subtexts, many of them not culturally or historically
innocent, in the creation of a "simulacrum" in which a particular consciousness, national in the case of
Survivor, is technologically embodied and hence confirmed. The illusion of spontaneity normalizes the
panopticon, normalizes surveillance, and the postmodern archaic normalizes culture and patterns of consumption.
Even where digitalization enters the realm of the fantastic, it is seldom to confirm the existence of realms of
the imagination, but rather to reify the products of the imagination, and, ultimately,
to sell them. Of course, what
is elided by this illusion is the suturing that sews these sub-texts together and the ideological underpinnings of
these sub-texts, the dynamic of the links so to speak. So in a sense, traditional film and literary study and
criticism, which are all about exposing the ideological underpinnings of suturing, are more appropriate than ever
before. Of course, traditional film/literary critical models now need to be more
flexible, multivalent, and open to
a far greater variety of texts than ever before.
-
To conclude, the problem with responses to the dispersal of the subject and the ubiquity of
surveillance that tend to characterize contemporary cultural production is that the old verities can sneak in
through the back door. As fragmentation and dispersal occur, so anxiety and nostalgia
flourish; the dream of depth and authenticity reasserts itself. So virtuality creates its own critique via a postmodern realism,
and ironically that critique helps shore up virtuality (indeed, digital communication
seems particularly suited to render critique, debate, and difference as display rather
than as incommensurability). Within virtuality
there is an apocalyptic fear of floating too far from the visceral, and hence ironically a whole strand of current
cultural production shies away from the new and shelters within the realist. I think that interest in the archaic
is vital at this sociohistorical juncture, because without thinking of ourselves in different spaces in the
far-distant past and future we have very little perspective on ourselves now. What we
understand by the archaic should not be a romanticized psychological projection, nor a creation of the very
corporations whose existence threatens the archaic. Moreover, the future of realism seems assured in the sense
that the further away from the archaic and corporeal we move, the more we will need to return to it to ratify our
progress. The further from the archaic we journey, the more regular and insistent our trips
"back" to it have to
become. These trips have to be made because without them we have no sense of "progress"; the body itself enforces
them by reminding us of our physicality. As Marianna Torgovnick notes, "our interest in the primitive
meshes thoroughly, in ways we have only begun to understand, with our passion for clearly marked and definable
beginnings and endings that will make what comes between them coherent narrations. A significant motivation for
primitivism in modernism, and perhaps especially in postmodernism, is a new version of the idyllic, utopian
primitive" (245). The postmodern archaic is likely to increase in future, and realism is unlikely to disappear.
The tribe has spoken.
Department of English
University of the Witwatersrand, South Africa
geraldgaylard@languages.wits.ac.za
COPYRIGHT (c) 2004 Gerald Gaylard. READERS MAY USE
PORTIONS OF THIS WORK IN ACCORDANCE WITH THE FAIR USE PROVISIONS OF U.S.
COPYRIGHT LAW. IN ADDITION, SUBSCRIBERS AND MEMBERS OF SUBSCRIBED
INSTITUTIONS MAY
USE THE ENTIRE WORK FOR ANY INTERNAL NONCOMMERCIAL PURPOSE BUT, OTHER THAN
ONE COPY SENT BY EMAIL, PRINT OR FAX TO ONE PERSON AT ANOTHER LOCATION FOR
THAT INDIVIDUAL'S PERSONAL USE, DISTRIBUTION OF THIS ARTICLE OUTSIDE OF A
SUBSCRIBED INSTITUTION WITHOUT EXPRESS WRITTEN PERMISSION FROM EITHER THE
AUTHOR OR THE JOHNS HOPKINS UNIVERSITY PRESS IS EXPRESSLY FORBIDDEN.
THIS ARTICLE AND OTHER CONTENTS OF THIS ISSUE ARE
AVAILABLE FREE OF CHARGE UNTIL RELEASE OF THE NEXT ISSUE. A
TEXT-ONLY ARCHIVE OF THE JOURNAL IS ALSO AVAILABLE FREE OF CHARGE.
FOR FULL HYPERTEXT ACCESS TO BACK ISSUES, SEARCH UTILITIES, AND OTHER
VALUABLE FEATURES, YOU OR YOUR INSTITUTION MAY SUBSCRIBE TO
PROJECT MUSE, THE
ON-LINE JOURNALS PROJECT OF THE
JOHNS HOPKINS UNIVERSITY PRESS.
Works Cited
Baudrillard, Jean. Simulations. Trans. Paul Foss, Paul Patton, and Philip
Beitchman. New York: Semiotext(e), 1983.
Bourdon, Jérôme. "Live Television is Still Alive: On Television as an Unfulfilled Promise."
Media, Culture & Society 22.5 (2000): 531-56.
Fetveit, Arild. "Reality TV in the Digital Era: a Paradox in Visual Culture?" Media, Culture &
Society 21.6 (1999): 787-804.
Hayles, N. Katherine. "Corporeal Anxiety in Dictionary of the Khazars: What Books Talk About in the
Late Age of Print When They Talk about Losing their Bodies." Modern Fiction Studies 43.3 (1997):
800-20.
Hayter, Sparkle. "The Diary of Sue Peaner, Marooned! Contestant." Tart Noir. Eds. Stella
Duffy and Lauren Henderson. London: Pan, 2002. 294-302.
Jameson, Fredric. "On Magic Realism in Film." Signatures of the Visible. London: Routledge, 1992.
128-54.
The King Is Alive. Dir. Kristian Levring. Perf. Miles Anderson, Romane Bohringer, David Bradley,
David Calder, Bruce Davison, Brion James, Peter Kubhka, Vusi Kunene, Jennifer Jason Leigh, Janet McTeer, Chris
Walker, Lia Williams. MGM, 2001.
Kroker, Arthur, and David Cook. The Postmodern Scene: Excremental Culture and Hyper-Aesthetics. Montreal: New World Perspectives, 1996.
Langer, John. Tabloid Television: Popular Journalism and the "Other News." London:
Routledge, 1998.
MacCannell, Dean. Empty Meeting Grounds: The Tourist Papers. London: Routledge, 1992.
Nash, Christopher. World Postmodern Fiction: A Guide. London: Longman, 1993.
Odin, Jaishree K. "The Edge of Difference: Negotiations between the Hypertextual and the Postcolonial."
Modern Fiction Studies 43.3 (1997): 598-630.
Pratt, Mary Louise. Imperial Eyes: Travel Writing and Transculturation. London: Routledge, 1992.
Series 7: The Contenders. Dir. Daniel Minahan. Perf. Brooke Smith, Marylouise Burke, Glenn
Fitzgerald. Blow Up Pictures, 2001.
Shakespeare, William. King Lear. London: Penguin, 1988.
Survivor. Seasons 1-5. Survivor: Thailand (2002); Survivor:
Marquesas (2002); Survivor: Africa (2001); Survivor: The Australian
Outback (2001); Survivor: Pulau Tiga (2000). CBS.
Torgovnick, Marianna. Gone Primitive: Savage Intellects, Modern Lives. London: U of Chicago P, 1990.
Williams, Raymond. "Dominant, Residual and Emergent." Marxism and Literature. Oxford: Oxford UP,
1977. 121-127.
|