David Banash,
From Advertising to the Avant-Garde: Rethinking the Invention of Collage
- Abstract:
This essay offers an alternative analysis of the invention of collage,
arguing that this technique, most typically viewed as
avant-garde and oppositional, is in fact preceded by and rooted
in practices pioneered by early mass media advertisers. Beginning with an
examination of the orthodox versions of the invention of collage told by
art historians, the essay notes how these accounts exclude
the role of popular and commercial culture. It then develops a detailed
analysis of advertising techniques preceding and informing fine
art's invention of collage, suggesting that techniques of critique were first
made available through commercial sources. Turning to the work of William
S. Burroughs, the essay considers his analysis of mass media as both a
source of pernicious social control and a force for critique and social
transformation. The essay concludes that the role of collage in both
advertising
and critical art must be rethought through a dialectic which accounts for
collage's origins in the needs of advertising and its promise as a technique
for radical critique. --db
George L. Dillon,
Montage/Critique: Another Way of Writing Social History
- Abstract:
In the course of the last 100 years, scholars have repeatedly envisioned a
new form of social and cultural critique: one in which the visual would
play a much larger role and in which juxtaposition and montage would
replace linear and continuous development. We now see Walter Benjamin's
Arcades Project as articulating issues that concerned John Berger
and Jean Mohr in the 1960s and 1970s and that now take on new urgency in
relation to digital imagery and e-text: these increase the possibilities
of montage and juxtaposition by hypertext links, as can be seen in the
online works of Giles Peaker, Geoff Broadway, Robin Michal, and Russet
Lederman. But
images and montage do not necessarily produce critique, and Benjamin's
"method of juxtaposition" is not quite so portable as Michal suggests.
What is lacking with Michal are the multiple perspectives from and on
history that we find in works by Broadway and Esther Parada.
--gld
Eric Hayot and Edward Wesp,
Reading Game/Text: EverQuest, Alienation, and Digital Communities
- Abstract: The essay begins with a review of a recent court case ruling that video
games do not constitute "speech" in order to develop arguments about the
relationship between "media" (which communicate) and "activities" (in
which, U.S. District Court Judge Stephen Limbaugh argues, any
communication is "purely inconsequential"). Focusing on the online
role-playing game EverQuest, the essay contends that the combination of
game-like structures in EverQuest with certain kinds of expressions
(spoken by "virtual" bodies) means that the form cannot be read
exclusively either as literature or as a game. Drawing on Benedict
Anderson's Imagined Communities, the essay attempts to discern those
structural elements in EverQuest that might be understood as shaping or
creating large-scale forms of experience (much as the novel, as Anderson
argues, gave its readers a new experience of simultaneous time that
allowed them to identify in national terms with people they could never
hope to know or meet). The essay intends this broadly structural
hermeneutic to illustrate the manner in which those things that make
EverQuest a game establish the terms by which it participates in
culture. Its reading of the game's structure (which is expressed,
finally, in the code that makes the software) is designed to map out the
expression of that software's intelligence as it interacts with the
individual people who play the game (and who do so, almost always, on
the game's terms). The essay ultimately argues that EverQuest is an
important site for the articulation and experience of cultural and
political value, of broader understandings of communities and what they
mean, and of the question of "literature" (or, more broadly,
"expression") in digital contexts.
--eh, ew
Brian Reed,
"Eden or Ebb of the Sea": Susan Howe's Word Squares and Postlinear Poetics
- Abstract: Instead of lines or stanzas, contemporary innovative poetry frequently relies on unfamiliar, often
highly visual organizing principles. This essay argues that today's "postlinear" poetries represent less a coherent movement
or style, though, than a diverse set of inquiries into the interface between visual and verbal means of communication. To
demonstrate the difficulties of generalizing about this heterogeneous phenomenon, this essay concentrates on accounting for
the origins and function of one device, the word square, in the poetry of Susan Howe. Such a task requires that one examine
Howe's early career as an installation artist, her admiration of the painter of Agnes Martin, her apprenticeship to the
concrete poet Ian Hamilton Finlay, and the abiding thematic role of the open ocean in her writing. The essay concludes with
a brief comparison of Howe's word squares to those employed by another writer, Myung Mi Kim, to illustrate the need for
further, case-by-case analysis before critics can claim any reliable mapping of this new phase in the history of
English-language verse.
--br
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