CONTENTS
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Articles
David Banash, From Advertising to the Avant-Garde:
Rethinking the Invention of Collage
Eric Hayot and Edward Wesp, Reading Game/Text:
EverQuest, Alienation, and Digital Communities
Brian Reed, "Eden or Ebb of the Sea": Susan Howe's
Word Squares and Postlinear Poetics
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Hypertext Essay
George Dillon, Montage/Critique: Another Way of
Writing Social History
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Review Essay
Arkady Plotnitsky, Evolution and Contingency. A
review of Stephen J. Gould, _The Structure of
Evolutionary Theory_. Cambridge, MA: Harvard
UP, 2002.
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Reviews
Jeffrey T. Nealon, Pain-in-the-ass Democracy. A
review of John McGowan, _Democracy's Children:
Intellectuals and the Rise of Cultural Politics_.
Ithaca, NY: Cornell UP, 2002.
Stuart J. Murray, Not Just a Matter of the
Internet. A review of Mark Poster, _What's the
Matter with the Internet?_ Electronic Mediations,
Vol. 3. Minneapolis: U of Minnesota P, 2001.
Hillary L. Chute, Irigaray's Erotic Ontology. A
review of Luce Irigaray, _Between East and West:
From Singularity to Community_. New York:
Columbia UP, 2002.
Daniel Worden, Killing the Big Other. A review of
Slavoj Zizek, _The Puppet and the Dwarf: The Perverse
Core of Christianity_. Cambridge: MIT P, 2003.
Charles Sheaffer, Exposition in Ruins. A review of
Gregory Ulmer, _Internet Invention_. New York:
Pearson, 2003.
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Notices (HTML Version Only)
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Notes on Contributors
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Abstracts
David Banash, From Advertising to the Avant-Garde:
Rethinking the Invention of Collage
o Abstract: This essay offers an alternative
analysis of the invention of collage, arguing that
this technique, most typically viewed as avant-garde
and oppositional, is in fact preceded by and rooted
in practices pioneered by early mass media
advertisers. Beginning with an examination of the
orthodox versions of the invention of collage told by
art historians, the essay notes how these accounts
exclude the role of popular and commercial culture. It
then develops a detailed analysis of advertising
techniques preceding and informing fine art's invention
of collage, suggesting that techniques of critique were
first made available through commercial sources. Turning
to the work of William S. Burroughs, the essay considers
his analysis of mass media as both a source of pernicious
social control and a force for critique and social
transformation. The essay concludes that the role of
collage in both advertising and critical art must be
rethought through a dialectic which accounts for
collage's origins in the needs of advertising and its
promise as a technique for radical critique.--db
George Dillon, Montage/Critique: Another Way of
Writing Social History
o Abstract: In the course of the last 100 years,
scholars have repeatedly envisioned a new form of social
and cultural critique: one in which the visual would play
a much larger role and in which juxtaposition and montage
would replace linear and continuous development. We now
see Walter Benjamin's Arcades Project as articulating
issues that concerned John Berger and Jean Mohr in the
1960s and 1970s and that now take on new urgency in relation
to digital imagery and e-text: these increase the
possibilities of montage and juxtaposition by hypertext
links, as can be seen in the online works of Giles Peaker,
Geoff Broadway, Robin Michal, and Russet Lederman. But
images and montage do not necessarily produce critique, and
Benjamin's "method of juxtaposition" is not quite so
portable as Michal suggests. What is lacking with Michal
are the multiple perspectives from and on history that we
find in works by Broadway and Esther Parada. --gld
Eric Hayot and Edward Wesp, Reading Game/Text:
EverQuest, Alienation, and Digital Communities
o Abstract: The essay begins with a review of a recent
court case ruling that video games do not constitute
"speech" in order to develop arguments about the
relationship between "media" (which communicate) and
"activities" (in which, U.S. District Court Judge Stephen
Limbaugh argues, any communication is "purely
inconsequential"). Focusing on the online role-playing game
EverQuest, the essay contends that the combination of
game-like structures in EverQuest with certain kinds of
expressions (spoken by "virtual" bodies) means that the
form cannot be read exclusively either as literature or
as a game. Drawing on Benedict Anderson's Imagined
Communities, the essay attempts to discern those structural
elements in EverQuest that might be understood as shaping
or creating large-scale forms of experience (much as the
novel, as Anderson argues, gave its readers a new experience
of simultaneous time that allowed them to identify in
national terms with people they could never hope to know
or meet). The essay intends this broadly structural
hermeneutic to illustrate the manner in which those things
that make EverQuest a game establish the terms by which it
participates in culture. Its reading of the game's structure
(which is expressed, finally, in the code that makes the
software) is designed to map out the expression of that
software's intelligence as it interacts with the individual
people who play the game (and who do so, almost always, on
the game's terms). The essay ultimately argues that
EverQuest is an important site for the articulation and
experience of cultural and political value, of broader
understandings of communities and what they mean, and of
the question of "literature" (or, more broadly, "expression")
in digital contexts. --eh, ew
Brian Reed, "Eden or Ebb of the Sea": Susan Howe's Word
Squares and Postlinear Poetics
o Abstract: Instead of lines or stanzas, contemporary
innovative poetry frequently relies on unfamiliar, often
highly visual organizing principles. This essay argues that
today's "postlinear" poetries represent less a coherent
movement or style, though, than a diverse set of inquiries
into the interface between visual and verbal means of
communication. To demonstrate the difficulties of
generalizing about this heterogeneous phenomenon, this
essay concentrates on accounting for the origins and
function of one device, the word square, in the poetry of
Susan Howe. Such a task requires that one examine Howe's
early career as an installation artist, her admiration of
the painter of Agnes Martin, her apprenticeship to the
concrete poet Ian Hamilton Finlay, and the abiding thematic
role of the open ocean in her writing. The essay concludes
with a brief comparison of Howe's word squares to those
employed by another writer, Myung Mi Kim, to illustrate
the need for further, case-by-case analysis before critics
can claim any reliable mapping of this new phase in the
history of English-language verse. --br
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